![]() Baerni was not hosting the map run.Īs a result all our runs were succesful (4 runs) without losing any XP/loot. The network lag in itself does not seem to cause this. We finished the map and xp/loot stayed with us correctly. we had one mission where Bjaerni lagged badly and disappeared from the rest of us altogether. after finishing a map we tried to stay together at the end and quit from mission almost the same time (we were worried that the backend session was killed before our stats could be transferred back if we quitted the run too far apart from each other) did not open inventories during the runs as we thought this could be part of the problem We did a test yesterday with the following changes: We play the PC/Steam version of the game. The lost loot has never appeared again later. We did test logging out to the main menu/out of game after the incidents, but did not receive any items/xp after this. Only the loot/xp gained in the second mission were lost. During both times we managed to play one mission without any issues. The problems have occurred during two different days (Sunday 10th of October, Saturday 9th of October). We have not tested the Coop multiplayer at all, this bug occurs when a team of players play the standard campaign together as a group. I was playing together with Bjaerni as the loot and levels were lost. Like it isn't updating the main server with the mission details once you finish it and quit out with 3 or more people in the group. The only difference we noticed, is that having 3 or more people in a group causes the game to lose any progress you have made. So I don't think opening your inventory has anything to do with it. They spawn like crazy with high heat pyskers and the champions are constantly dropping stuff. Though I will pay more attention and test that out here We have to clear our bags of trash loot during ever mission, because of the warp spawn. I don't think I have had it happen when I play solo. On the fourth time it didn't give me an inventory. AKA I quit to menu and reentered 3 times in a row and got a new inventory every time. I have had it give me multiple inventories several times in a row even though I didn't go into a mission. Those inventories may just be from missions where I took it easy though and didn't go full bore with high heat.ĥ. So it may also be giving us loot that we have thrown away during a previous mission. Though a few times is has given us less than a full inventory. This is after a mission of course, once back on the bridge.Ĥ. I know because I had 3 copies of a lvl 99 armor, 6 enchant armor, I got from a mission. When it happens and we quit to menu and come back, it replicated an inventory of loot from a previous mission to our inventory. Items will stop dropping all together at some point.ģ. ![]() If we don't and leave items on the ground. We have to clear out the bags at least once during every mission because of the spawns. We have full loot bags at the end of every mission if I go full bore with high heat.Ģ. It seems that end of mission sync times out before it can be completed and xp and loot is then lost.Ĭould you rephrase the question, I am not sure I understand what you are asking. It seems that the amount of loot, especially for four players causes the bug to appear. We also encountered some lag issues in the game, but that didn't affect the end of mission. In one of those times, quite many of the items were duplicated. ![]() In fourth and fifth mission we looted two tabs out of three tabs of inventory, and the sync period after quit took some time, but we received loot and xp. Lo and behold, the sync time was shortish for four players (approx. In the third mission we decided to loot only few items, so the first tab of inventory wasn't even full for anyone. This caused the sync period at end after pressing the quit to bog down, and for the first two missions we didn't get loot nor xp. For the first two missions we had Loot quantity up way too high, and our inventory was full. Ongoing report: today we played 5 missions with four players together. ![]()
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